Star-Lord |
Name: | Peter Jason Quill |
Gender: | Male |
Place of Birth: | Colorado, USA, Earth |
Age: | 34 |
Aliases: | Star-Lord |
Origin: | Alien/Human Hybrid |
Origin Earth: | 199999 (MCU) |
Present Location: | Unknown |
Occupation: | Adventurer/Thief |
Team: | None |
Alignment: | Scoundrel Hero |
Significant Other(s): | Shadowcat |
Powers and Abilities: | Enhanced Agility, Durability, Recovery, Strength |
Portrayed by: | Chris Pratt |
NOTE: All references to locations, persons, entities, and events refer to their counterparts in Earth-199999 (MCU), until Star-Lord came to Earth-616MU in his current form.
Musical cue: "Moonage Daydream" by David Bowie
- Peter Quill's parents met when his father, an unknown alien being, visited Earth, and encountered Peter's human mother, Meredith Quill, sometime in 1979 or possibly before. During his time on Earth, Meredith and the visitor found themselves swept into a sudden and heady affair with each other, but it was not to last.
- Peter's father departed Earth before he was born. Meredith continued to idolize her space faring suitor, describing him as angelic, and always insisting that one day he would return for them.
- The mysterious alien did not return, but his son was subsequently born in 1980. She imagined the newborn's destiny tied in with his father's cosmically distant adventures, and nicknamed him "Star-Lord." even as she gave him the more human name of Peter Jason.
Musical cue: "O-O-H Child" by The Five Stairsteps
- Peter was raised in Missouri by mainly his mother, with the help of her own parents. Even at a young age he could sense his mother's loneliness — combined with her breathless talk of his absent father, he alternated between hero worship and resentment of the man.
- To others his mom seemed delusional, and he often got into fights with his peers or arguments with his elders when the topic came up. However, he deep down wondered if they were right. Aside from that sore topic, he was a charming young man, often in minor trouble for clowning around, and well-liked by other students.
- Despite that, he had few close friendships. But it was different with his mother: always supporting, always happy to see him, always caring. Their home was often filled with music, the campy, funky hits of the past decade or so that she favored. They would sing along together while her stereo played them on 8-track cartridges. For a precious few years, life was good.
- But then early in 1988, what seemed like a seasonal ailment persisted until a flurry of doctors diagnosed the truth, that she had terminal cancer. The day she went to the hospital to stay, she gifted him with his most treasured possession: a brand new Sony Walkman with a cassette mix tape she had created of their favorite music, labeled "Awesome Mix 1". He listened to it over and over while the days passed, living with his grandparents, not wanting to hear the increasingly grave news.
- Then came the last day. The family was called in to see her hours before the sunrise. During the early commotion he tried to remain unnoticed in a chair outside the room, not wanting to face her, still listening to the songs.
- Finally, he was fetched by his grandfather. He was able to keep his cool, her second gift packed into his school bag, until she started talking about his angel father again, beckoning Peter to come close. He drew back from her in a haze of conflicting feelings, just as the monitors began their alerts and medical staff crowded into the room.
- Left unattended, he found a door and scrambled outside, wanting only to run and run until his fear, grief, anger, and the whole world fell far behind him. He got his wish on that last part — a spotlight shone on his face, and suddenly he was staring up at an alien spacecraft so blatantly unearthly that he barely had time to think in amazement "Mom was right!" as he was transported onboard.
Musical cue: "Smuggler's Blues" by Glenn Frey
- Peter had been captured by Yondu Udonta, the Centaurian leader of a fleet of space bound pirates called the Ravagers. Yondu had been sent specifically to find Peter and deliver him to his father, but he was already having second thoughts as the boy managed to impress him right away.
- Peter Quill was emotionally burnt out and had no capacity to show fear as the Ravagers crowded close to look at him. When he saw blue-skinned Yondu push through and demand his name, he grasped into his memory for anything helpful his mother might have told him, faced Yondu and said "I'm Star-Lord!" looking him right in the eye, though admittedly at quite an upward angle.
- Yondu marveled at the young boy's fearless attitude, but lacking the physical prowess to back up his bravado, Peter was quickly overpowered by laughing Ravagers and locked into an unoccupied barracks room. Less than half an hour later Peter managed to jimmy the door, evaded a handful of surprised crewmen, and had almost reached the hatch to a cargo hold when Yondu lifted him up by his collar, halting his escape.
- At that point Yondu decided not to finish his mission and to keep "Star-Lord" onboard. The boy's verbal defiance and escape attempts were easy enough to stifle by letting him think the other Ravagers wanted to eat him, and declaring him off limits, as long as he behaved. At first Yondu started him on menial work, and kept him afraid, sending him to rest with comments like "Good work, boy! Go on and hunker down there, I'll probably let 'em eatcha in the morning!"
- Yondu found himself edging more and more into a parental role, and as Peter earned more shipboard responsibilities, the pretense of being on the verge of feeding him to his crew became perfunctory, and finally stopped entirely, except when he wanted to guilt Peter out of a bout of stubbornness.
- As Peter grew into teenage years and friendlier with the crew, he started to question the circumstances of his abduction. Yondu managed to evade these inquiries, usually falling back on the idea that the crew had culled a young Earther from his human herd as easy prey. Peter still wondered why they had come as far as Earth, and why they'd never been back that way, but he learned quickly that Yondu and the others weren't interested in discussing it. "Do you want to talk about that backwards dump, or learn how to shoot a blaster?" Yondu would say, or something similar, and once again he'd forget about Earth for a while.
- Peter was joining the Ravagers on jobs by then… since most of their targets were "rich assholes" as Yondu would describe them, and they operated more on surprise and intimidation than actual brutality, he was caught up in the excitement of it and went right along. They would raid for supplies, tech, currency, artifacts (sometimes on contract, sometimes for their own benefit) with Peter using Star-Lord as an "Outlaw name".
- Yondu, finding more intelligence in Star-Lord than most of the assorted criminals in his organization, began teaching him the art of the deal, of how to pull off a straight job or a confidence game and how to choose between them. The years passed, and they became all but partners, though Yondu still swiftly crushed any signs of insubordination or challenge from Star-Lord when they arose. They even wound up in physical scuffles now and then, with Yondu always taking the upper hand, mostly because of his psychological advantage as a parental and authority figure.
- Star-Lord's rebellious streak remained, and to make things easier on himself Yondu started sending him on more solo missions, even giving him his own M-Ship, which Peter had named the "Milano" after a young actress he remembered from Earth. As Star-Lord reached his thirties, it had settled into a compromise: still taking missions and orders from Yondu, but having time to pursue his own ventures as long as he never got caught in anything serious, which he never did.
- Star-Lord never quite gave up the nagging ambition of striking off entirely on his own, and when Yondu contacted him about the Morag job, he saw his chance: he would arrive before his mentor, take the Orb for himself, and make a deal with Broker before the Ravagers caught up to him. With that money he could afford his own supplies and fuel and truly work only for himself. Yondu might get angry, but Star-Lord was sure he could stay one step ahead of him until his grudge faded. He wasn't really sure how long that would take, but with visions of credits in his eyes he hadn't thought very hard about it.
Musical cue: "Hooked on a Feeling" by Blue Swede
- Star-Lord arrived on Morag even earlier than he'd hoped, bringing with him his battle helmet and pressurized uniform, his quad blasters, a holographic map of Morag's long-abandoned settlement, a handheld gravity mine, an unwitting stowaway, his trademark overconfidence, and of course, his Walkman. He listened to his music, dancing his way in and past the minor threats surrounding the ruins, but he was all business when it came time to extract the Orb.
- Having obtained it from its protective force barrier, he was stopped by the arrival of Korath, an agent of Ronan the Accuser. In the ensuing skirmish he escaped with the Orb. The Krylorian girl (Bereet) that he'd left in his cabin got a bit of revenge by allowing through an urgent inquiry from Yondu, forcing him to confront the Ravagers before he'd had time to put much distance between them and allow tempers to cool. Putting his plan into high gear, he rushed to Xandar to make the sale to Broker.
- When Broker heard that Ronan was after the artifact, he sent Star-Lord packing, and immediately he got into a three-way fight. Thanos had sent Gamora to help Ronan recover the Orb, but she actually planned to betray him and sell the Orb to The Collector for a truly absurd amount of credits. That required her to take the Orb from Star-Lord either way, but their struggle for it was interrupted by Rocket and Groot, who were already trying to collect the bounty that the Ravagers had placed on Star-Lord's head. The Nova Corps had little care for the complicated intrigue, but objected to the extended brawl and firefight in a busy district, and arrested them all.
- The prison was at an isolated space station named Kyln, and conditions were rather harsh compared to the apparently enlightened Xandarian society witnessed on their homeworld. Star-Lord wasted no time cobbling together an alliance of mutual interests between him and his former antagonists, now including Drax the Destroyer, willing to follow Gamora around to draw out Ronan. Gamora solidified the team further by enlisting them to help get the Orb to The Collector, promising each a share of the payment.
- After a daring and chaotic escape they boarded the Milano, but Star-Lord urged them to launch without him, returning to a guardpost to retrieve his confiscated Walkman and rejoin the Milano in his pressure suit and helmet. Their next stop was "Knowhere", an outpost made from the severed head of a celestial, and home to a lawless collection of criminal enterprises and entertainment venues, and which also housed the Collector's museum. During the trip, Rocket proved especially useful, fashioning weapons such as the powerful Hadron Enforcer. To Star-Lord's annoyance, he cannibalized parts of the Milano to do so. Despite that and other conflicts between them, they made it to Knowhere still all willing to go through with the plan.
- When they met the Collector, he revealed the Orb to contain an Infinity Stone, describing its massive destructive powers, both upon those that were not strong enough to weild it, and caused by those few individuals who were. Before they could finish the transaction, the Collector's enslaved assistant Carina seized the stone, desperate to free herself, even if it meant her death. This caused an explosion right in the center of the museum that the team scrambled to escape; however, they managed to take the Orb with them.
- In the middle of arguing over what to do next, Ronan attacked Knowhere. He had been tipped off by Drax, who had grown tired of waiting and simply contacted him to say where Gamora and the Orb were. In addition, the Ravagers had tracked down the Milano and arrived to join the fun. Drax challenged Ronan, but could not match him one-on-one. However, Ronan was more interested in the stone and left him alive. Nebula (Gamora's adopted sister, still loyal to Ronan) destroyed Gamora's escape craft, acquiring the stone and leaving her floating in space.
- Star-Lord could have made a clean escape with the others, but instead he signaled Yondu, went EVA to rescue Gamora, and got picked up by Yondu's ship. Yondu was ready to kill Star-Lord for his betrayal, but once again the charismatic adventurer managed to turn would-be enemies into allies, convincing the Ravagers to join in a plan to get the Orb back. Back on board the Milano, he rallied his own team and they headed for Xandar, sending ahead a warning of Ronan's attack.
- When they arrived, the Nova Corps fleet joined with the Ravagers and Rocket to defend the surface and assault Ronan's ship, the Dark Aster. The Battle of Xandar commenced. The allied forces defeated Ronan and his fleet, but Groot was smashed to pieces protecting Star-Lord, Rocket, Gamora, and Drax from dying in the Dark Aster's crash. Ronan was still alive and nearly succeeded in destroying Xandar with the Infinity Stone, but the team's heroism and some sweet dance moves by Star-Lord won out again.
- With the Infinity stone in the relatively safe care of the Nova Corps, for their service to Xandar Star-Lord and his friends were pardoned. Rocket even managed to revive Groot (though in very small form) by planting some of his remains in new soil. The Guardians of the Galaxy then left in the Milano in search of more adventure.
Musical cue: "I Gotcha" by Joe Tex
- Just a day or so into that outward journey, a very strange event occurred. Star-Lord was trying patiently to explain a few more figures of speech to Drax, and trying not to laugh as mini-Groot made faces behind the warrior. In the next eyeblink, he was somewhere else.
- He was lying down, in a bed. Looking around quickly, he realized he was no longer on the ship, or even in space: he was planetbound, in a room naturally lit by a yellow-white sun. Soon, he realized he was not alone.
(to read what followed, check out the log (2016-09-25) At Last We Meet Again for the First Time)
Peter Quill tends to enjoy a challenge more than the material rewards they might offer. He is drawn to the dangerous, to the supposedly impossible, whether on missions or in his personal life.
Star-Lord loves the chance to experience something new, to leave the familiar behind to accomplish something important or just mark something off his extensive and ever changing bucket list. The universe is an exciting place, and he wants a piece of that excitement. This can apply to visiting a hub of inter-species activity or traveling to remote, forbidding locations that hardly anyone gets to see.
When Peter sets his mind to something, he latches onto that with both fists, and doesn't let go. He is driven by his passions, he is motivated by his desires. He refuses to give up on anything that he's set his mind to, and will not relent, will not budge. There are few things or people in the galaxy that can alter Peter's mind when he's hell bent on a course, a mission, or purpose.
Perhaps something that Peter keeps to himself, but Peter's actually a big softy. He has a huge heart and cares for those that he feels are unable to care for themselves. This is especially true with orphans, as having being orphaned as a child, Peter has a tender spot for children that have no family of their own.
Peter has a knack for persuasion that goes along with his good looks and "Scoundrel with a heart of gold" demeanor. He is not shy about using this to encourage attention from the opposite sex, but it also helps him forge unlikely alliances.
Star-Lord mostly wants to have fun and live an exciting life, but ever since the events surrounding the Infinity Stone, he can no longer be called a "reluctant hero". To the contrary, the best way to distract him from interstellar hi-jinks is to show him an injustice to correct, someone to be saved, or a powerful bully to take down a peg.
Peter's goals, such as they were, have been abruptly interrupted by his transition to a new reality. When he comes to terms with it and starts to accept it as home, fresh goals will no doubt emerge.
Star-Lord's hybrid alien physiology provides several physical enhancements. The most significant of these may be his superhuman resistance to damage. Example: he was able to withstand the strikes and throws of a cybernetically enhanced Kree (Korath) in hand-to-hand combat without lasting harm. He was able to survive the vacuum of space unhelmeted for much longer than a human could, and even held the Infinity stone alone and bare-handed for at least thirty seconds. It would probably take a hit about as strong as a kick from Toad to do serious injury.
Peter's physical strength is remarkable but not as extreme as his durability. It could be compared to Daredevil or Punisher. Because this active ability is still plausibly human, he could be taken for a normal human unless someone has the chance to study his stronger abilities like the above durability.
Topping off the physical enhancements of his half-alien biology is an agility and reflexes at peak human levels. For example, on Morag, while goofing around he was able to casually kick away small lunging creatures and even grab one out of mid-air.
Peter can recover and heal from most damage faster than human normal. Perhaps not quite as good as a mutant healing factor such as possessed by Wolverine or Deadpool, but he recovered from minutes of exposure to vacuum almost right away, and fully healed the skin damage caused by the Infinity Stone without apparent surgery or extended hospital time.
Peter has a knack for getting people to like him, and talking his way out of trouble — or into his agenda. He can bluff, flirt, fast-talk, persuade, or play on people's emotions with a natural ability he's come to rely on.
Among the personal equipment Star-Lord brings with him from his world are his specialized weapons called the Quad Blasters. He uses them paired — the top barrels emit a lethal fiery blast, while the underside barrels fire electricity, usually used to stun opponents. He can fire both at the same time for maximum effect.
Star-Lord's protective uniform is air and water-tight when sealed, protecting him from the elements (even the vacuum of space, when combined with his helmet), and serving as flexible armor. It could be compared to kevlar-level protection from attack.
Probably his most high-tech piece of equipment. Pressing a control on the neck of his uniform digitally contstructs a helmet almost instantly around his head. Its protective level might approach that of Secondary Adamantium. It also affords him a tactical display including HUD threat alerts, nightvision, infra-vision, and up to 10x50 magnification or wide-angle viewing for enhanced peripheral vision. Furthermore, it can provide life support (breathable air) as long as it remains powered.
Embedded in Star-Lord's neck is a translator device that can, via neural connection, allow him to understand the languages of most known species. The devices might be fairly common to frequent space travelers in his home universe.
Usually kept in his coat, this device operates like a grenade, but when it goes off instead of a detonation, it activates a powerful artificial gravity that will anchor it to a surface (if any is within range) and attract nearby objects (or people) towards its center, until it runs out of power after a few minutes, at which point it must be recharged before it can be used again. The effect dissipates with distance, but can affect about a fifty-foot radius with a force increasing to about five tons at its closest. The effective radius can be reduced by a control on the device, allowing him to place it and step back safely if trying to affect something close-up. Star-Lord usually carries spares in his ship, but only has one on him.
Star-Lord has paired cylindrical devices that he can affix to his boots (or an unsuspecting opponent, on one shown occasion) that provide rocket propulsion. This allows crude flight abilities (including in space), though not especially maneuverable. The devices hold enough fuel for about ten combined minutes of thrust. He'd better be near the ground when it runs out.
Star-Lord has effectively inherited command of the Guardians' ship from the 616 universe, which was parked at the Xavier Institute when he transitioned in. Peter has renamed it the Milano, after a similar ship he piloted in his origin universe. It is a long-range craft, lightly armored and having a crew/passenger capacity of about twelve. For propulsion, it features antigravity generators for hovering that also make it capable of easy orbital insertion and re-entry, also having standard sub-FTL engines for tooling around within a star system, and a hyperspace drive for reaching distant stars.
For defenses, it has light combat energy weapons, more powerful plasma cannons, and a supply of anti-ship missiles and fusion mines. It also contains a basic cloaking device that operates by an energy skin of chameleon coloring and sensor deflection.
Kitty Pryde has improved the ship by using her legendary computer expertise to create a pseudo-AI that can monitor and report on all ship systems, accept commands for automated functions, and even interact with the crew in the form of a displayed holographic avatar. It is a learning system, shy of true sentience but programmed to mimic human expressions and conversational styles.
Star-Lord was raised by space pirates and mentored by their leader, Yondu. As such, he has an extensive education in thievery by grift, extortion, and burglary.
From partnering with Yondu, Star-Lord learned the more advanced side of criminal ventures, the basics of how to turn a stolen or otherwise contraband product into currency or openly valuable supplies, and ways to conceal the source of the wealth.
Because the Ravagers sometimes took mercenary jobs, Star-Lord also learned covert tactics—how to devise methods of infiltrating by stealth or deception, and waiting for just the most opportune time to apply force. He is talented not only in planning such ventures but being on the ground carrying them out.
From being crew aboard Yondu's ship for years, Star-Lord worked his way up from menial tasks to having a pretty good handle on most shipboard operations. Not exactly an expert in anything but piloting, but has good fundamentals.
In his later time with the Ravagers, Peter obtained his own M-Ship. His intelligence and quick reactions made him an apt student and it wasn't long before he was an expert pilot and small craft tactician.
On a Ravager ship, nobody says "That's not my job". The ships were often held together with spare parts and stubbornness, and from his duties on Yondu's ship and keeping his own M-Ship running Peter learned a working knowledge of ship mechanics. He can do basic maintenance and emergency repairs, but needs outside help for significant overhauls. Because the Ravager ships relied on whatever parts they could acquire, Peter is good at identifying and applying alien technology, not just standard parts.
Peter can hold his own in most fights, but fair fights are for marks. He excels at quick thinking in stressful situations, seizing whatever advantage is at hand rather than trying to overcome his opponent by brute force or raw talent.
Peter is a stranger to Earth twice over—first and foremost, he comes from a parallel universe where Earth is similar but different in many ways. Nobody there will know him as he really is. Secondly, even in his original universe he's spent most of his time away from Earth — having lived there for only eight years, and able to remember clearly no more than half of that. The mix of differences and similarities in the two universes will be quite confusing to him.
Star-Lord can be a little too proud of his talents and luck. Unless faced with overwhelming opposition he tends to think he can sneak, talk, or fight his way past any obstacle. Even when the opposition IS overwhelming, he experiences a nagging inner voice that he can still prevail if he's clever enough. Violet Baudelaire's motto "There's always something." comes to mind.
Peter can be single-minded when his emotions get too involved in one of his goals. If his mind's set on something, it can be difficult for common sense or a "bigger picture" outlook to steer him away from it. "I know it's a trap. I'm still going. I'll be careful."
Peter likes women, maybe a little too much for his own good. He won't abandon his senses completely, but if faced with a female attractive to his standards (and being a spacer, his standards are a little flexible), he'll hesitate to strike first, and be less skeptical of all but blatant attempts to fool him. He might even convince himself that he can play along and win the upper hand.
The Walkman tape player and the music it contains is his strongest link to his mother, and to the Earth he was born on. He will defend it furiously, even to the extent of risking his life. Rule 1: Do not touch the Walkman. Rule 2: Do not touch the Walkman.
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