Tink |
Name: | Tinkabelinos Hardleg |
Gender: | Female |
Place of Birth: | Avalon |
Age: | Complicated |
Aliases: | Tink |
Origin: | Fairy |
Origin Earth: | 616 |
Present Location: | London |
Occupation: | Fairy Warrior Princess |
Team: | MI-13 |
Alignment: | Hero |
Significant Other(s): | unknown |
Powers and Abilities: | Flight, Magical Senses, Otherworld (Communication and Travel), Size Change (Self and Things), Unaging Immortal |
Portrayed by: | None |
- Tinkabelinos Hardleg was born the daughter of Oberon, king of the Fairy Kingdom in Avalon (Britain's collective subconscious and the source of the majority of magic on Earth) within Otherworld.
- After an unspecified amount of time, Tink became a dissident and left Avalon to make a life in the "normal" world of Britain.
- After making her way from Avalon to Britain, Tink became a member of MI-13 under the leadership of Pete Wisdom.
- While she was serving with MI-13, Oberon kidnapped the child of a cabinet minister in order to raise the child to be an ambassador between the Fairy Kingdom in Avalon and Britain. He was willing to give the child back and instead use a marriage between Tink and Pete Wisdom as the treaty bond between the Fairy Kingdom and Britain.
- Though Pete agreed to marry Tink, he had fallen in love with Maureen Raven and proceeded to cheat on Tink with Maureen. Tink found out about the relationship between Pete and Maureen before Pete chose to tell her himself. As a result, Tink declared she hated both Pete and Maureen and would not allow Pete to give her orders any longer.
- Tink and Pete's marriage was set aside but she did not allow this to affect the treaty between her people and his. She was offended that he had believed she would do that.
- Despite this rift, Tink continued to work with MI-13 until after martians from an alternate dimension attempted to invaded using Maureen Raven as a link and even attempted to help save Maureen.
- After Tink and her father help to fight off the alternate martians, she returned to Avalon with her father until she was summoned in the name of the treaty via a sacrifice from Pete and the use of her full true name. She brought Pete and the other heroes through to Avalon to join the fight.
- When Pete Wisdom saves Avalon from the Skrulls, Tink declares she's almost forgiven him and offers to have dinner with him later. She sends the heroes back to Britain and remains in Avalon herself.
- Avalon is a place of timeless magic and Tink has just returned from that place.
Tink wants a life outside of Avalon. She is the ambassador of the treaty between Oberon and Britain. Her goal is to make sure the peace is maintained. If she can keep that from interfering with living her life, so much the better.
Tink's primary motivation is to defend her people and Britain, particularly the magic of Britain.
Tink is not the sort to blow smoke up someone's tail. She shares her opinions bluntly and without much regard for whether her words might bruise someone's ego.
Though Tink tries to behave like any other real person, there is no getting around the fact that she is a fairy. Though she has a duty to Avalon, she has been known put off that duty in favor of her own desires and opinions when it's not something critically important. She can also be quite irreverent to those who think they have authority over her.
Even when it goes against what she personally might want, Tink does what she thinks is right and protects those around her.
As a child of Britain's collective unconscious, Tink is as close as one can come to being a dream and still be real. As a result of her connections to Avalon, she does not dream. While she can still have wants and hopes, this keeps her remarkably grounded in reality.
Tink wants to see injustices avenged. Usually she seeks vengeance for Britain and Avalon rather than for herself but there is a part of her that would like to avenge the wrongs done to her as well.
Tink is a fairy. She has beautiful gossamer wings that are perfectly capable of bearing her aloft. Since her flight is in part magical, it is not strictly bound by real world physics, but she cannot easily carry others while flying. She is able to make these wings vanish when they are not in use if so desired.
Thanks to her connection to the collective unconscious of Britain, Tink can sense when something happens to the fabric of reality or magic within Britain and Avalon.
Tink is able to communicate between Otherworld and the Real World. When she is in the real world, she can use any means of communication to open a conversation into Avalon. When she is in Avalon, she can use mystical means of communication to contact her friends in the real world.
Tink can use the magic of Otherworld to transport herself between Avalon and Britain at will. She can also open portals that allow other people to travel between Avalon and Britain.
Fairies are natively quite tiny and Tink has the ability to shift between fairy size and human size at will. When in her fairy size, Tink is only a few inches tall and has a proportional mass and strength.
Tink is able to change the size of the gear she is changing right along with her. She can also change the size of things she's carrying without changing her own size. No telling what she has in that purse. This does not apply to other living creatures, just things.
As a part of the collective British unconscious, Tink is sustained by the magic of Britain. So long as Britain dreams of fairies, there will be a fairy princess in Avalon. So long as there is Oberon and Titania, that princess will be their daughter, Tink. Thanks to Shakespeare, Oberon and Titania are legends that are never likely to die.
As princess of Avalon, Tink can call upon the resources of Avalon within reason if she feels they are needed in the defense of Britain.
When MI-13 went to Avalon to deal with the fairy aggression before the treaty, Tink was given a massive flechette cannon with computargeting for hitting small things. She never gave it back. This is one of the things to be found in her purse.
By going to Avalon, Tink is able to claim a set of armor that is light enough not to encumber her movements despite its protections. She has a sword that goes along with this armor. It is light while remaining remarkably strong.
As an effective agent of MI-13, Tink can call upon any other agent of MI-13 for help within reason. When she is on a mission, she can also get gear and weapons from the quartermaster at MI-13.
Tink is not a young fairy. She has been around for as long as Britain has dreamed of fairies. She is very knowledgeable about Otherworld in general and Avalon in specific. In addition, if it is a form of magic commonly practiced in Britain such as druidic magic, Tink understands how it works.
Because she is sometimes mistaken for Disney's Tinkerbell and thus that is associated with her in the collective unconscious of Britain, Tink has a dull echo of Tinkerbell's tinkering ability. That is to say, if something breaks and all the parts are nearby, Tink can probably fix it. Asking her to do so is to remind her of the comparison between her and Disney's faerie though so it's dangerous.
Tink is a skilled warrior. She is able to competently wield both the modern weapons of Britain (not that it takes much skill to fire a self-targeting flechette cannon) and the medieval weapons of Britain's collective unconscious.
Though Tink has a sense of duty, she also likes to indulge her vices. She loves to make shooters out of vodka and Red Bull. She loves to curse. If someone can get her busy indulging in her vices, she might not notice something important until it was too late.
While Tink does have the ability to travel beyond the shores of Britain, she does not have the support of Britain's magic while she is not in it. Whatever form she is in when she leaves Britain, she will have to remain in that form until she comes back within the bounds of Britain. In addition, her other abilities are severely lessened outside of Britain if not gone entirely.
All of Tink's abilities come from the magic of Avalon. When the magic of Avalon was stolen by the Skrulls during the secret invasion, she lost all of her abilities right along with it. Anything that affects Britain's magic as a whole will take out Tink as well.
Like other things of magic, Tink can be summoned by her true name, but only within the bounds of Britain and only by someone who has the leverage to be able to call upon Oberon's daughter. In other words, someone in Britain's government who can call upon the treaty between Britain and Avalon or a very powerful mystic.
Like most fairies, Tink is weak to iron. She can take permanent damage from weapons made from iron. If she is bound by iron directly in contact with her skin, she cannot manifest her wings or change size. Nor can she travel to or communicate between worlds while so bound. She will still be unaging and able to sense what is going on, but she won't be able to do much about it. This only applies to pure and mostly pure iron. As soon as you start creating an alloy of it, like steel, the metal loses most of its ability to harm the fairy.
Tink is the princess of Avalon. She is a member of MI-13. If you are a part of the British intelligence community, you are probably aware of her. If you have been to Avalon, you are probably aware of her. If you are British, there's a fair chance you think of her as a part of legend unless you're one of the above.